Golden Slumbers II: An Introduction To Indoor Archeology, is a sequel to the Golden Slumbers I: Misplaced within the Sands world quest added within the newest 3.1 replace that has been launched in Genshin Impression. Navigate the hunt and journey to Sobek Oasis. Learn how to start out the Golden Slumbers II: An Introduction To Indoor Archeology world quest, in addition to methods to discover and acquire the rewards.
How one can unlock and begin the An Introduction To Indoor Archeology World Quest in Genshin Impression
To unlock this World Quest, gamers should first journey to Sumeru and go to Aaru Village. There they’ll settle for the primary a part of the Golden Slumber questline, Misplaced within the Sands. Full it to realize entry to the An Introduction to Indoor Archaeology.
An Introduction To Indoor Archeology World Quest Walkthrough
- Visiting the oasis will set off a cutscene. After it finishes, you may be informed to seek out Jebrael.
- Look to the south of the oasis and you will notice a wind present. Trip it up and use the four-leaf clover to seek out Jebrael shortly.
- Speak to him after which return to the oasis.
- After speaking to everybody on the oasis, journey in the direction of Khemenu Temple. The situation might be marked on the map.
After arriving on the marked location contained in the temple, it would set off a cutscene and the door forward might be opened. Enter the following room. There are two doorways on the left and proper however you can not open them but since you should not have sufficient clearance in the mean time. Don’t worry, finishing Golden Slumber and its sequel, Twin Proof will provide you with 100% clearance and you may come again right here later.
There’s additionally a mechanism in the course of the room which can’t be interacted with in the mean time. Ignore it and transfer ahead. Inside the following room, there are two doorways on the left and proper. Fortunately each of them may be opened. They are often entered in any order however we’re getting into the one on the proper first.
Puzzle in Proper Room
Enter the room on the proper. Proceed down the corridor and discover a room the place a blue triangle is being guarded by two scorpions. Kill the scorpions, choose up the triangle and stand on the sq. mechanism subsequent to it.

The mechanism will reveal a Primal Sconce containing a Primal Ember. Launch the Primal Ember from the Primal Sconce and observe it. When it rests at a Sconce, simply launch it. The Primal Ember will be part of with a Primal Torch and unlock half of the puzzle. The opposite Primal Ember is contained in the room on the left.
Puzzle in Left Room
Enter the room on the left. Proceed down the corridor and discover a room with Primal Constructs. Defeat them and launch the Primal Ember from the Primal Sconce. Comply with it until it joins with a Primal Torch. When it rests at a Sconce, simply launch it.
As soon as each Primal Torches have been lit, a cutscene will play and the door to the following room might be opened. Move the door and transfer down the corridor. Earlier than reaching the marked location, there might be a teleport waypoint that you would be able to unlock. This waypoint didn’t seem on the map earlier than, it was hidden. Arriving on the marked location will set off one other cutscene. After that, you may be requested to go to the earlier room.

Within the earlier room, there might be two doorways opened on the left and the proper. They are often entered in any order, however we’re getting into the one on the proper first. That is the room that’s reverse the room in entrance of which Jeht is standing. While you enter the room, you possibly can see on the mini-map that you’re transferring southwards.
Meet Jebrael
Transfer up the corridor and you’ll meet Jebrael earlier than getting into an enormous room with a ship. Use the four-leaf clover and transfer to the highest of the boat. Accumulate the blue triangle, transfer to the decrease stage, and stand on the sq. mechanism to disclose a Primal Sconce. Launch the Primal Ember and observe it. It’ll go by a sq. mechanism. Simply stand on it and the ground will disappear, revealing a path to the room beneath.

Proceed following it til it enters a room with a horizontal fan and rests at a Primal Sconce. The fan periodically switches between on and off states by itself, there are not any mechanisms to manually management it. Anticipate the fan to show off and instantly launch the Primal Ember from the Primal Sconce.
Proceed to observe it and return to the primary room, the place it would be part of with a Primal Torch. When it rests at a Sconce, simply launch it. Return to the room with the teleport waypoint and enter the room in entrance of which Jeht is standing. In the midst of the corridor, there might be one other disappearing ground mechanism. You’ll be able to ignore it for now. There’s a seelie within the room beneath.

On the finish of the corridor is a door. This door is locked from the opposite aspect. When you selected to enter the room beneath, the seelie will lead you to the door and unlock it. Flip left from the door and proceed. You’ll enter an enormous room with a Primal Assemble, and defeat it.
Climb the construction within the center. Lookup and round, there needs to be four-leaf clovers. If there are none, work together with the hourglass mechanism. This may start a timed problem, you possibly can select to finish it or ignore it for the second. The problem will spawn the four-leaf clovers.
Discover a Primal Sconce
Use the four-leaf clovers and transfer as much as discover a Primal Sconce connected to the wall. Launch it and observe it until it returns to the primary room and joins with a Primal Torch. You’ll be able to click on “abandon problem” when you attain the Primal Sconce.

As soon as each Primal Torches are lit up, a cutscene might be triggered. A door will open within the construction in the course of the room, revealing an elevator. Trip the elevator and transfer to the room beneath. Method the marked location and look forward to the cutscene to play out. The door to the following room might be opened.
Genshin Impression An Introduction To Indoor Archeology World Quest Completion Rewards
With this, “An Introduction To Indoor Archeology” involves an finish. Gamers will get 40 primogems as a reward. The achievement “Pondering Like A Vahumana Scholar” can even be unlocked.
That is solely the second a part of the Golden Slumber quest chain. The third half, “The Secret of Al-Ahmar” might be added to your quest record instantly upon ending “An Introduction To Indoor Archeology.”
What are your ideas on our An Introduction To Indoor Archeology Quest information in Genshin Impression? Tell us within the feedback beneath.
For extra Cell Gaming information and updates, be part of our WhatsApp group, Telegram Group, or Discord server. Additionally, observe us on Google Information, Instagram, and Twitter for fast updates.