HomeGaming TipsClash Mini "Robo Rumble" Update 5 Patch Notes and Balance Changes

Clash Mini “Robo Rumble” Update 5 Patch Notes and Balance Changes

Conflict Mini has launched a brand new set of patch updates within the “Robo Rumble” Patch Replace 5, which units up new visuals, new development, new board, emotes and extra. The Supercell staff has introduced in some type of changes and enhancements to the sport, together with some steadiness modifications. On this article, we are going to take a look at all of the bulletins for the upcoming “Robo Rumble” Patch 5 replace in Conflict Mini.

Conflict Mini “Robo Rumble” Replace 5: Gizmos, Emotes, Degree Upgrades and extra


With the assistance of Gizmos, gamers can improve their minis, and use their stars to deploy highly effective Gizmos onto the board. It will influence a variety of battles! They will unlock extra Gizmos, by climbing the Trophy Highway!

Hero and Star stage

Heroes now have 15 ranges, and their expertise and total development are brand-new! Gamers can collect Crown Shards, to stage up their heroes, and talent shards, to improve their expertise. On this method, gamers can take pleasure in deeper customization of their favorite Hero.

Within the case of minis, gamers will now require Star Shards, as a substitute of devoted Mini duplicates to improve their Star stage! Star Shards are the common foreign money, which is used to improve any mini of selection. It may be obtained from the Store, Quests, Trophy Highway, Expeditions, and naturally, Star Trade.


Gamers can unlock their particular emotes or get some from the store. They will use them throughout battles or Clan Chat to offer out expressions. On the celebration of 1 12 months since beta launch, the builders have launched an occasion by which they’ll seize a particular Emote in the event that they full occasion quests in two weeks in December.

Visible and Audio Enhancements

Conflict Mini has a shiny new look to the sport. New audio additions have additionally been included, resembling new battle music for various Battle Boards, new foyer music, and basic audio fixes. The sport can be introducing our first pores and skin set, Robo Rumble. It will match the brand-new Season theme.

A set of enhancements and modifications are delivered to the Person Interface! This includes the gathering, predominant display, and different numerous locations, which now look very totally different.

In-game/Out-game modifications

Clash Mini Robo Rumble Update 5 Skin series
Picture through Supercell Video games
  • Month-to-month Mini Move: The brand new Mini Move will begin independently of the brand new sport replace, which includes the set of Robo Rumble skins and particular emotes throughout the Move.
  • Clan members have been expanded to 30, and the Boss HP of all three difficulties is 100.
  • With no extra unranked or informal video games, Ranked Duel and Rumble matches at the moment are obtainable to everybody. As well as, builders have added the Prepared button in each modes.
  • Free Mini Trial: There will probably be now time-limited occasions that happen each week that give gamers the chance to check out featured Minis, in case they haven’t been unlocked!
  • Participant Degree Cap has been elevated from 35 to 50.
  • On the finish of a Season, the bottom Star depend eligible for an optionally available Star change is now 20, as a substitute of 35.

Conflict Mini “Robo Rumble” Replace 5: Steadiness Modifications

On this part of the piece, we are going to talk about concerning the totally different steadiness modifications with the Conflict Mini “Robo Rumble” Replace 5.

Spear Goblin

  • Base HP elevated to six from 5


  • Base HP elevated to six from 5


  • Base HP elevated to six from 5

Dart Goblin

  • Base HP elevated to 7 from 6


  • Base HP elevated to 9 from 8

Magic Archer

  • Base HP elevated to eight from 6
  • Base assault velocity elevated to 0.55 from 0.45


  • Second improve: Assaults have a 40% (from 35%) probability to deal +1 injury
  • The third improve: Conflict: +1 ATK to close by allies for 4s (from 3.5s)


  • Base HP elevated to eight from 6
  • Tremendous: Strike 3 instances (from 5) at random close by enemy Minis, dealing 2 injury every strike


  • Base HP elevated to six from 5
  • ATK elevated to 2 from 1
  • Base assault velocity decreased to 0.8 from 0.5
  • The Second improve: Drain: Assaults achieve 2 Dissipate (from 1)


  • Base HP elevated to 11 from 9
  • HP per improve decreased to 2 from 3


  • Base ATK elevated to 4 from 3
  • Base HP elevated to 16 from 13
  • New first improve: Sharp: Heavy Blade probability to set off is doubled
  • New second improve: Unstoppable: Resistant to all management results for 10s
  • New third improve: Heavy Blade: Heavy Blade bonus injury elevated to 3x

Mini P.E.Ok.Ok.A

  • Base HP elevated to 11 from 9


  • Base HP elevated to 11 from 9
  • New potential: Mocking: Conflict: Taunt close by enemies for 3s
  • New first improve: Anger: Taunt length +3s
  • New second improve: Louder: Taunt radius elevated
  • New third improve: Bandage: Acquire 6HP over 3s when under half HP (As soon as per spherical)

Skeleton Guard

  • Base HP elevated to 7 from 6
  • The primary improve: Protect-up! +6 Protect quantity (from 5)
  • New second improve: KO: Present Protect-up! to the closest ally for 4s

Large Skeleton

  • Base HP elevated to 14 from 12
  • The third improve: the affected space elevated

Golden Large

  • Base HP elevated to 16 from 13
  • New Capability: Golden Helmet: Heals 4HP over 2s after being surprised
  • New first improve: Headbutt: stun an enemy and himself for 2s after 2 assaults
  • New second improve: Therapeutic Helmet: + 2HP therapeutic when being surprised
  • New third improve: Infinite Helmet: KO: Heal close by allies for 6HP over 3s


  • Base HP elevated to 11 from 8

Mega Knight

  • Base HP elevated to twenty from 16

Electro Wizard

  • Base HP elevated to eight from 6
  • Assault velocity per improve decreased to 0.1 from 0.15

Royal Ghost

  • Base HP elevated to 10 from 8
  • Conflict: Grant Invisible to close by allies for 3s (from 3.5s)
  • The second improve and the third improve swapped


  • Base HP elevated to eight from 6
  • Base Assault velocity elevated to 0.7 from 0.6


  • Base HP elevated to 13 from 10
  • Assault velocity per improve decreased to 0.1 from 0.15
  • New potential: Rage Potion: KO: Toss a potion that will increase allies’ velocity for 4s
  • New second improve: Conflict: Forged Rage Potion
  • New third improve:* Large assault velocity enhance however takes 1 injury each second

Battle Healer

  • Base HP elevated to 13 from 11


  • Base HP elevated to 12 from 10
  • New second improve: Victory Helmet: Take away stun impact and double assault injury for 5s if cost misses


  • Base HP elevated to 11 from 9
  • New first improve: + 4 injury
  • New third improve: It’s the farthest enemy after 2 assaults

That’s all for the latest replace in Conflict Mini!

What are your ideas on the Conflict Mini Robo Rumble Replace 5? Tell us within the feedback under.

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