Hitting the Tenth anniversary is a giant feat for any live-service sport and as a clasher who has been taking part in the sport on and off since 2015, we are able to perceive how large that is for the complete fan base. Thus, we at GamingonPhone determined to conduct this interview with Supercell to assist the followers know a bit greater than they typically learn about Conflict of Clans on the eve of the sport’s Tenth anniversary celebrations.
It will be nice when you kindly introduce your self/yourselves briefly for our readers
I’m Stuart, I’ve been working at Supercell for 5 and a half years and the Conflict of Clans workforce for 5 years. I joined the workforce initially as a sport programmer however I’ve been the sport lead since December.
I’m Arto, I’ve been working at Supercell for nearly ten years as a Sport Artist. I initially began as a Freelancer doing artwork for Conflict of Clans and Hay Day whereas they had been nonetheless in Beta. Once I joined the corporate I labored for Hay Day for a bit over 2 years after which moved to Conflict of Clans in 2015 and have been on the workforce ever since.
I’m Marika, Group Supervisor in Conflict of Clans. I began working at Supercell 11 years in the past, initially as a Advertising Supervisor, however I switched to being the Group Supervisor for Conflict of Clans after we launched the sport in 2012.
How does the workforce really feel about this large Tenth-anniversary milestone?
Stuart: We’re simply thrilled that after 10 years the sport continues to be doing so nicely at making our gamers pleased and enthusiastic about what’s coming subsequent. It’s a reasonably small variety of video games which have managed to maintain the loyalty and curiosity of their gamers for thus lengthy. We’re very grateful to our neighborhood for sticking with Conflict of Clans and giving us the suggestions we’ve wanted to maintain making the sport higher and higher.
Arto: I really feel actually proud and humble that there’s such a faithful fan base to maintain Conflict of Clans going sturdy after a decade.
Marika: The previous 10 years have been the craziest, wildest, and most superb journey! Really a as soon as in a lifetime expertise. I really feel humbled and privileged to get to work with such an excellent workforce, on a sport I actually love, and most significantly: for the superior Conflict of Clans neighborhood!
Conflict of Clans being the flagship title for the Conflict universe in addition to Supercell, how did the workforce have fun this event?
Stuart: It’s been so busy between making all of the anniversary items exit easily, preparing for our large esports celebration subsequent month, and growing the following main replace that we’ve not had a giant celebration but. We had a duplicate fabricated from the Tenth Anniversary Cake that’s spawning in-game, we ate that as a workforce together with a bit champagne to have fun.
Arto: I feel getting ready for the anniversary has been a celebration of some kind itself. We had months to organize all of the cool stuff you now see within the sport and on the similar time make a journey down reminiscence lane and benefit from the nostalgia of the early days.
Marika: I spent the official birthday with our content material creators and professional gamers at our World Championship qualifier 🙂 We didn’t have an opportunity to have fun large as a result of everybody was busy getting ready for the match, however that was nonetheless a really special occasion!
What had been the most important challenges that Conflict of Clans confronted in these 10 years?
Stuart: One large ongoing problem for us is how we add new issues to the sport, rising its complexity whereas additionally sustaining the preliminary simplicity and accessibility of the sport for brand new gamers. Conserving our video games approachable for essentially the most doable gamers to take pleasure in is a significant focus for Supercell however after all, older gamers and we’re excited to have new issues to the sport.
We attempt to do our greatest to maintain the sport accessible, simplifying issues the place complexity’s now not wanted, and we additionally know our neighborhood is sensible sufficient to determine one of the best methods to make use of the brand new components added to the sport.
Marika: I can’t consider any large particular person problem which might stand out. We’ve after all had our share of points and challenges, however I really feel that our workforce has been capable of clear up and overcome these, and has been capable of proceed making the sport higher and higher for our gamers.
Aside from the Clan Wars replace, what’s the largest replace to this point?
Stuart: By way of improvement it was in all probability the Clan Capital replace. We had the preliminary concept in late 2018 nevertheless it took us till Might 2022 to develop and ship it. A part of that was spending plenty of time experimenting with how we might make the gameplay really feel totally different and distinct whereas nonetheless feeling like a part of Conflict of Clans.
Additionally technically it really works very otherwise from a participant’s personal village since the whole lot belongs to the Clan, even fairly easy actions like enhancing the structure of the bottom wanted totally different approaches. We additionally developed the function alongside persevering with our regular schedule of updates which after all prevented us from totally focusing. It felt like the appropriate determination in the long run and gamers had been shocked we dropped such a large replace as few appeared to be anticipating it.
Arto: I agree with Stuart. It must be the Clan Capital. It took a while to construct it from the thought to the stable function on all fronts of the sport improvement.
Marika: Clan Capital is by far the most important replace we’ve made thus far! And to call an replace that didn’t appear as large on the time, however which has had an enormous constructive influence on the sport, is after we launched Magic Objects and Clan Video games. Magic Objects assist gamers progress quicker and Clan Video games are a enjoyable and easygoing factor for clans to do collectively.
The Tenth-anniversary problem might be top-of-the-line challenges we ever had on this sport. How did the workforce provide you with this difficult concept?
Stuart: Our advertising workforce got here up with the enjoyable concept of making this pretend alternate 40-year historical past for Conflict. We strive to not take ourselves too significantly, each on the Conflict workforce and at Supercell total. This felt like a extremely Clashy means of marking 10 years.
Once we heard the pitch on the sport workforce we had been super-excited after which started to flesh out among the in-game celebrations such because the 10 Years of Conflict in-game set of challenges which paired properly with what our advertising workforce was doing.
Marika: Lots of people from inside and outdoors of Supercell had been concerned within the Tenth Anniversary preparations and planning. It was superb to see all of the concepts come to life and be loved by our gamers!
Conflict of Clans continues to be thought of top-of-the-line and hottest cell titles of all time. How does the workforce sustain with the foremost challenges from trendy video games (resembling PUBG Cellular, Genshin Influence, Rise of Kingdoms, and so on.) to maintain the person base intact?
Arto: I feel there is no such thing as a secret recipe however simply preserving the followers and gamers within the heart of focus we’re heading in the right direction to reaching this.
Stuart: We really feel we have now an excellent understanding of what our gamers are searching for and so long as we concentrate on that we’ll make it higher replace by replace. Though we’ve stored up with some developments in newer video games it’s by no means been as a result of we really feel we have now to. If one thing appears like an excellent match for Conflict of Clans we think about incorporating it.
Marika: We’re fortunate to have a really lively and engaged neighborhood who offers us suggestions and retains us posted about what they’d prefer to see within the sport. We even have many avid Clashers within the improvement workforce, which helps us determine ache factors that have to be mounted and provide you with issues that make the sport extra enjoyable.
New City Halls are typically launched in a 2-year cycle. Having 14 City Halls already, it’s a large problem for the newer gamers to grind up there. So the query right here is, are we nearing the top of latest City Corridor introductions? Or will it proceed the way in which it has been till now?
Stuart: Once we introduce a brand new City Corridor we take the time to look over the sport total and make no matter changes are wanted to provide newer gamers beginning out a greater time. Whether or not that’s high quality of life changes serving to them, dashing up development and prices, or options just like the Starter Challenges we launched with City Corridor 14, we’re at all times contemplating and doing issues for essentially the most gamers we are able to.
We’ve by no means struggled but to consider thrilling issues so as to add to a City Corridor and so long as that holds true and we really feel we are able to make changes for newer gamers I don’t see a motive why we’d cease including City Halls.
Has the workforce ever thought of readjusting the troop introductions in accordance with City Halls? Till TH8, gamers get entry to a handful of troops and from TH9, the place the precise grind begins, gamers are given an entire bunch of latest troops. What does the workforce consider the equal distribution of troop availability in accordance with the City Corridor stage?
Stuart: We’re at the moment fairly pleased with the tempo at which new gamers attain new troops. It’s vital early on to not overwhelm gamers by giving them too many issues to study directly. Lots of the troops that arrive later within the sport have extra difficult mechanics that take extra time and complexity to grasp. We’ve got over time considerably sped up how rapidly gamers get by means of to City Corridor 9 and past anyway and we expect it is a higher solution to give gamers entry to extra issues quicker.
Will we ever see crossovers between different Supercell IPs? The introduction of some limited-time troops from Conflict Royale was good and the village surroundings was first rate. I assume the followers would like to see the identical from different video games.
Arto: Something is feasible so long as it feels clashy. I assume time will inform.
Stuart: We did really do some crossovers with Brawl Stars once they had their international launch. We added a brief troop who was dressed just like the brawler El Primo and added a quickly spawning ornament impressed by Spike. As Arto says extra crossovers must make sense each in Conflict and within the different sport, for instance, it’d be arduous imagining the Hay Day rooster attacking a village!
Marika: This sounds enjoyable! I ponder which crossover our gamers wish to see…?
Has the workforce ever thought of giving the gamers an choice to regulate their troops on the battlefield (like we have now seen on Age of Empires: Fort Siege)?
Stuart: I don’t keep in mind us discussing this sort of choice whereas I’ve been on the workforce. There are plenty of transferring elements and issues to do in Conflict of Clans assaults already. I’d be apprehensive that including extra micromanagement potential would vastly complicate issues for the common participant, the stability must be made with utilizing the handbook management in thoughts and subsequently successfully require utilizing it to maintain taking part in nicely. We really feel the sport as-is already has loads of strategic and tactical depth.
Conflict of Clans being the flag bearer for Supercell, how the success of this sport impacts the event cycle of every other Supercell sport?
Stuart: Whereas we’re extraordinarily happy with Conflict of Clans’ success we wish to remind you that every sport workforce makes their very own choices of what kind of sport they wish to develop, how they wish to do it, and what sort of content material they’ll produce for it. Typically different groups make cool issues that get us excited to make adjustments to Conflict of Clans and we additionally hope to encourage different groups to succeed in for the celebrities!
The final query I’ve shouldn’t be instantly associated to Conflict of Clans however Conflict followers would undoubtedly like to know this. Conflict Quest and Conflict Mini are already soft-launched in chosen areas, nonetheless, we haven’t heard something about Conflict Heroes since its first announcement. When can the followers anticipate an replace about Conflict Heroes?
Stuart: I’m certain the workforce offers an replace when the time is correct – in the meantime, there are different Conflict video games for the followers to play 🙂
Did you discover this Conflict of Clans interview on the event of the sport’s Tenth anniversary insightful? Tell us within the feedback beneath!
For extra Cellular Gaming information and updates, be part of our WhatsApp group, Telegram Group, or Discord server. Additionally, comply with us on Google Information, Instagram, and Twitter for fast updates.