The builders at MOONTON Video games have launched a brand new Patch Replace within the Superior Server involving Hero Changes, Battlefield Changes and extra. Together with that, this would be the final leg of the Expertise System adjustments on the Superior Server. Gamers will get the final likelihood to check the Expertise System with the present Patch Replace. Allow us to break down the Patch 1.7.16 Replace of Cellular Legends intimately.
Cellular Legends Patch 1.7.16 Replace: Hero Changes
Pleasure (Buffed)
Gamers wish to make her Talent 1 extra important in her combo to permit extra room for participant mechanics.
Talent 1 (↑)
- Injury Bonus: 40% Magic Energy >> 120% Magic Energy
- Cooldown: 5s >> 4s
- Period: 2.4s >> 1.2s
Lesley (Adjusted)
Barely buffed her laning capability, Lesley nerfed her sustained injury within the late sport. The builders have additionally optimized the sport really feel of a few of her expertise.
Attributes (↓)
- Base Assault: 131 >> 140
- Assault Progress: 9 >>7
- Assault Velocity Ratio: 100% >> 80%
Passive (↑)
The builders have mounted a difficulty the place some tools can not profit the bonus Crit Probability from this ability.
Talent 1 (↑)
The builders have mounted a difficulty the place some tools can’t profit the bonus Assault from this ability.
Talent 2 (↑)
- Optimized the sport really feel of the next enhanced Fundamental Assault.
- Optimized the sport really feel of the next Talent 1.
Different (↑)
The bullet velocity of Fundamental Assault and Final has barely elevated.
Gusion (Buffed)
The flippantly nerfed changes of the injury of his Passive and adjusted his HP Regen logic.
Passive (↓)
- Injury per stack: 5% of goal’s misplaced HP >> 4%
- HP Regen: 80% of his injury >> 50 per stack + 25% Magic Energy (as much as 4 stacks)
- A problem was mounted the place enhanced Fundamental Assault can’t be triggered in sure conditions.
Beatrix (Nerfed)

The concept from the final patch is to additional nerf her bursting single pictures whereas buffing her in different features.
Passive (↓)
The preliminary reload time of all weapons has been barely diminished.
Fundamental Assault (↓)
- Renner (Sniper Rifle) (↓):
- Bodily Assault: 360-465% >> 365-400%
- Wesker (Shotgun) (↓):
- Bodily Assault: 125-195% >> 150-220%; successive injury all the way down to 50% >> 25%
Final (↓)
- Wesker (Shotgun) (↓): 295-445 + 110% Bodily Assault >> 350-550 + 130% Bodily Assault.
- The successive bullet injury is all the way down to 75%, 50% and 25% ( The next ones stay at 25%).
Particular Talent (↑)
Reload time: 5s >> 3s
Faramis (Nerfed)
The builders are reverting the earlier changes to his Talent 1, because the outcomes didn’t meet our expectations. Nonetheless, the builders will nerf him within the following features, for he has been fairly sturdy in increased ranks and even skilled video games.
Talent 1 (↓)
- Cooldown: 15s >> 18s
- The Official Server model is being reverted.
Talent 2 (↓)
Preliminary Injury: 330-480 + 144% Magic Energy >> 300-450 + 108% Magic Energy
Final (↓)
Base Further HP: 700-900 >> 600-800
Alice (Buffed)

Tentative adjustment: Presently, Alice’s attributes and position make it arduous for her to decide on a construct. The builders wish to strengthen her position as a tanky mage and promote the mechanic round her blood orbs. In comparison with Magic Energy, Alice will now profit extra from tools that includes Mana and sturdiness.
Attributes (↓)
- HP Progress: 201 >> 169
- Mana Progress: 110 >> 0
Passive (↑)
- New Impact: Two blood orbs will seem when enemy heroes die close by. Alice can take up the orbs, every of which may completely enhance her Max Mana by 20.
- Impact Eliminated: It restores 50 Mana upon absorbing an orb
- For each 12 orbs absorbed, it will increase the ten% Cooldown Discount, growing Mana Regen.
Final (↑)
- Mana Price: 40-80 >> 80-120
- HP Regen: 60-80 + 20% Magic Energy >> 60-100 + 10% Magic Energy
- Injury: 120-160 + 50% Magic Energy >> 60-120 + 20% magic assaults + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP
Pharsa (↑)
For the reason that final nerf, Pharsa misplaced her allure. The builders have partly reverted earlier changes and optimised her.
Passive (↑)
A problem has been mounted the place Non secular Unity can not profit from Magic Energy and Spell Vamp from tools.
Injury: 150 + 120% Magic Energy >> (8 + 1% per 200 Magic Energy) Max HP
Final (↑)
- Base Injury: 570-870 >> 600-900
- Cooldown: 46-38 >> 42-34
Natalia (Buffed)
The builders have partly reverted the nerf from the final patch.
Passive (↑)
Conceal Period: 0.3s >> 0.6s
Final (↑)
Cooldown: 4s >> 3s
Julian (↑)
The builders have partly reverted the nerf from the final patch.
Passive (↑)
Abilities Cooldown: 10.5-7s >> 9.5-6s
Minsitthar (Buffed)
The laning or roaming capability within the early sport has been elevated.
Talent 2 (↑)
- Base Protect: 200-600 >> 350-600
- The bullet velocity and hitbox have been barely elevated.
Badang (Adjusted)

The Shortened ability cost time within the early sport, however nerfed injury.
Talent 1 (~)
- Cost: 13-10 s >> 10-7 s
- Preliminary Assault’s Base Injury: 210-360 >> 160-260
- Successive Assault’s Base Injury: 115-210 >> 120-195
Valir (↑)
The late-game power has barely elevated.
Talent 1 (↑)
Cost: 8.5s >> 9-6.5s
Aamon (~)
The builders are reverting the earlier changes, because the outcomes didn’t fairly meet our expectations.
Cellular Legends Patch 1.7.16 Replace: Battlefield Changes
Tools adjustments
Athena’s Protect (↑)
The builders wish to preserve its capability to counter bursting injury, which will likely be quick time efficient) whereas lowering the affect of attrition on it.
- Set off Situation: Go away fight for 10s >> 5s
Glowing Wand (↓)
Injury Enhance: 5 >> 2-4
Different Changes
- The minion injury on heroes has been diminished, to make it simpler for low HP heroes to cope with minions alone within the late sport.
- The Fundamental Assault sport really feel of some heroes has been optimized (Wukong, Moskov, Zhask, and many others). Their Assault Velocity Progress will likely be smoother, once they construct Assault Velocity.
- The Rage-related guidelines have been optimized, for Valentina stealing Minotaur’s Final.
Cellular Legends Patch 1.7.16 Replace: System Changes
- Eliminated the restrict on buddy’s Comment
- The show of buddies’ data has been optimized. Gamers can now view their present mode and chosen hero.
- Chat on the Hero Choice stage in Traditional mode will even help Auto Translate.
Bug Fixes
- A problem was mounted the place some Battle Spells are nonetheless usable whereas silenced.
- the place Fleeting Time doesn’t take impact on sure Ultimates (Kagura, Lunox).
- A problem was mounted the place Atlas’s Final can pull enemies outdoors the vary.
- A problem was mounted the place X.Borg’s ability 2 is just not seen from outdoors the bush.
- A problem was mounted the place the variety of assaults of Thamuz’s Final barely mismatched with its VFX.
- A problem was mounted the place there’s a small likelihood that Yin’s steady solid of ability 1 fails in excessive conditions.
- A problem was mounted the place Chou can’t solid his Ult once more when the goal is just too distant.
That’s all in regards to the Patch 1.7.16 Replace!
That’s all for immediately’s breakdown of the Cellular Legends Patch 1.7.16 Replace within the Superior Server. Tell us within the remark part under!
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