With the onset of the Patch 1.7.26 Replace within the Superior Server in Cell Legends, builders have launched a flurry of Hero Changes/adjustments together with some minor Battlefield and System changes. Allow us to break down the Cell Legends Patch 1.7.26 Replace intimately.
Cell Legends Patch 1.7.26 Replace: Hero Changes
Aulus (Buffed)
Experimental Modifications: The builders hope to see the next adjustments enhance gamers’ person expertise with Aulus, and cut back their reliance upon damage-dealing gear. This fashion he’ll be extra able to taking over a task the place he works properly whether or not on the offensive or defensive.
Passive (~)
- Enhanced Fundamental Assault’s Harm: 130% Bodily Assault >> 60-200 + 100% Bodily Assault
- Stack Circumstances: Every Fundamental Assault provides 1 stack >> Achieve 1 stack per second after Aulus offers harm to any goal
Ability 1 (↑)
- Ability Revamp: The ability now takes impact instantly when tapped. Aulus removes all gradual results and beneficial properties 30-45% additional Motion Velocity and 30% Harm Discount in opposition to assaults from the entrance for 3s.
- Cooldown: 12-7s >> 10-7s
Ability 2 (~)
- Assault Velocity Increase: 140% >> 200%
- HP Regen: 30+60% Additional Bodily Assault >> 50-200 + 30% Additional Bodily Assault
- The calculation of Enhanced Fundamental Assaults length is now optimized. Every Fundamental Assault now refreshes the length of any remaining stacks.
Final (↑)
New Impact: Slows the goal by 90% for 0.5s upon forged.
Minotaur (↑)

Experimental Modifications: Minotaur’s Final is formidable in teamfights, however its demanding circumstances resulted in it being tough to drag off in increased ranges of play. The builders have decreased the necessities for Minotaur to forged his Final and its results, whereas rising his ability’s management functionality to make sure he can carry out properly earlier than Lv. 4, too.
Passive (↑)
Rage constructed up not dissipates.
Ability 1 and Enhanced Ability 1 (↑)
New Impact: Targets hit are knocked airborne a slight distance.
Final (↓)
Enhanced Final (↓)
The primary two phases not knock targets airborne however gradual them by 70% as a substitute.
Odette (Buffed)
Experimental Modifications: Odette enjoys the strongest AOE Harm capabilities within the sport, but it surely was too straightforward for enemies to interrupt her. With the next adjustments, we plan to make it simpler for Odette gamers to place themselves correctly and keep away from hazard.
Final (↑)
As an alternative of a Sprint earlier than casting the Final, Odette now casts it the place she stands, and may sprint whereas casting.
Yve (Adjusted)
By decreasing the world of Yve’s Starfield, the builders are cracking down on her earlier capability to dive at virtually no price. They’re bolstering her damage-dealing capabilities to compensate for this.
Ability 1 (↑)
Base Harm: 170-320 + 70% Magic Energy >> 200-400 + 80% Magic Energy
Final (↓)
- Starfield Space: 7*7 >> 5*5 (the dimensions of every block inside this space stays unchanged.)
- Cooldown: 65-55s >> 55-45s
- Faucet Harm: 360-490 + 110% Magic Energy >> 340-540 + 120% Magic Energy
Zhask (Buffed)
Builders have barely improved how Zhask’s Ability 3 casts when in his default kind.
Ability 3 (↑)
- Forged Time: 0.4s >> 0.2s
- Unfold: 5 Nightmeric Clones throughout 1 row >> 6 Nightmeric Clones throughout 2 rows
Hylos (Buffed)
Builders needed to shorten the time it takes for Hylos to succeed in max Ring of Punishment stacks, and draw the main focus to begins, the place he slows enemies.
Ability 2 (↑)
- Max Stacks: 10 >> 6
- Motion Velocity Diminished per Stack: 4-6% >> 5-10%
- Assault Velocity Diminished per Stack: 5% >> 10%-20%
- Harm Elevated per Stack: 5-20% >> 6-26%
Leomord (Buffed)

Builders had hoped that the next adjustments will grant Leomord extra mobility, survivability and higher reap skills.
Passive (↑)
Crit Circumstances: Under 35% HP >> Under 50% HP
Ability 2 (↑)
Cooldown: 14-9s >> 10s
Enhanced Ability 2 (↑)
Cooldown: 7.5-5s >> 6s
Final (↑)
Protection Buff: 40-80 >> 30-110
Martis (↑)

Martis’ adaptability and skill to drag off consecutive reaps have barely been elevated.
Passive (↑)
New Impact: At full stacks, Martis beneficial properties an extra 32-200 Bodily Assault (scales with degree).
Ability 2 (↑)
New Impact: With the primary Sprint, Martis can transfer proper by means of skinny partitions.
Harith (↑)
The event of Harith’s gear within the late sport has been barely strengthened.
Ability 2 (↑)
- Defend Magic Energy Bonus: 80% >> 120%
- Fundamental Assault Harm Magic Energy Bonus: 120% >>160%
Hayabusa (↑)
Hayabusa’s early-game harm has been barely elevated, and allowed for a bigger margin of error within the late sport.
Ability 2 (↑)
Length: 5s >> 6s
[Ultimate] (↑)
- Base Harm: 130-150 >> 140 (in any respect ranges.)
- Additional Harm: 45-55 >> 45-75
Terizla (↑)
Builders have barely reverted a earlier nerf to Terizla, rising his key damage-dealing strategies.
Ability 2 (↑)
- Cooldown: 9-7s >> 7-4.5s
- Bodily Assault Bonuses from First 2 Cases Harm Dealt: 125% >> 160%
Harley (↑)

Builders have improved Harley’s adaptability and ability cap by decreasing the cooldown of his Ability 2.
Ability 2 (↑)
- Cooldown: 13-8s >> 10-7s
- They not possess has his earlier Motion Velocity buff.
Pleasure (↑)
Ability 2 (↑)
Cooldown: 10-8s >> 8-6s
Fredrinn (↑)
Passive (↑)
Harm-to-Crystal Vitality Conversion Ratio: 85% >> 100%
Final (↓)
Crystal Vitality Bonus: 35% >> 30%
Johnson (↑)
Builders needed to diversify Johnson’s play fashion.
Ability 2 (↑)
- Fastened a difficulty the place the ability offers incorrect additional harm to creeps.
- Additional harm to creeps: 50% >> 60%
Cell Legends Patch 1.7.26 Replace: Battlefield and System Changes
System Changes
- The Mythic Rank level algorithm now grants extra factors for victories is now improved.
- The invite popup messages, now present participant gender, Rank and different information is now improved.
- Communication options in lobbies, and Fast Chat is now improved.
Battlefield Changes
- A difficulty was fastened the place Diggie’s Final could possibly be forged even when Suppressed.
- A difficulty was fastened the place Argus’ Ability 2 couldn’t weaken (deal steady harm to) the Turtle or Lord.
That’s all for immediately’s breakdown of the Cell Legends Patch 1.7.26 Replace within the Superior Server. Tell us within the feedback part beneath!
For extra Cell Gaming information and updates, be part of our WhatsApp group, Telegram Group, or Discord server. Additionally, observe us on Google Information, Instagram, and Twitter for fast updates.